DeepBlunder - UCI chess engine written from scratch in C++.
Author: Brandon Boettcher
New version of the new chess engine. Small file size, after packing with the source code only 78 kb!
For now, we have the first tournament with the previous version of this engine behind us, we will post the results today.
Version 1.1.6:
Improved move ordering using the principal variation from previous depths, the killer move heuristic, and the history heuristic.
Converted the AlphaBeta algorithm to the Negamax algorithm.
Added a Makefile for easy compilation on Linux machines.
Many minor changes and bug fixes.
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