Chess engine: Radiance 3.5
Radiance - UCI chess engine, C++
Author: Paul-Elie Pipelin
v.3.5:
Added
Lasker position
Time management with increment
eval command
Changed
Compilation options assigned to targets
UIntL for display of large numbers
Score of king actually used for endgame
Radiance 3.4 vs other engines:
Euwe 2.0.0 | 0/4 | -4 | 4 Games |
Catto 0.12.5 | 1/3 | -1 | 3 Games |
Polonium 0.1.5 JA | 0/3 | -3 | 3 Games |
Munchess 0.1 | 2/2 | +2 | 2 Games |
Rudim 1.4 JA | 1/2 | +0 | 2 Games |
Jackal 1.2.0 | 0.5/2 | -1 | 2 Games |
Zangdar 2.31.04 | 0/2 | -2 | 2 Games |
Clozza 1.0 | 0/2 | -2 | 2 Games |
Raphael 1.7.6 JA | 0/2 | -2 | 2 Games |
Lynx 1.8.0 | 0/2 | -2 | 2 Games |
Dog 2.5 JA | 0/2 | -2 | 2 Games |
RukChess 4.0.1 | 0/2 | -2 | 2 Games |
Arcanum 2.4 | 0/2 | -2 | 2 Games |
Nectar 0.2.1 | 0/2 | -2 | 2 Games |
Colossus 2024a | 0/2 | -2 | 2 Games |
Mayhem 8.5 | 0/2 | -2 | 2 Games |
Dodecahedron 0.0.1.2 JA | 0/2 | -2 | 2 Games |
Topas 1.3.3 | 0/2 | -2 | 2 Games |
ChandraChess 2.0 JA | 0/2 | -2 | 2 Games |
Rust Chess 0.1.7 | 0/2 | -2 | 2 Games |
DoctorB 1.2.1 JA | 0/2 | -2 | 2 Games |
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