Euphron NEO a chess engine written from scratch in C++17, developed through individually tested iterations. A Caissa Academy project.
Euphron NEO 0.46 – this is our first time seeing this engine in action. Its playing strength is still a mystery, but today it kicked off its run in the CEDR Chess Engine League qualifiers, starting out in the lowest tier, Group E.
What's new?
Twenty-two individual UCI toggles (one per search technique and per evaluation family, on top of the existing master toggle) · thinking-time allocation based on game phase, move count, and proximity to the tablebase zone · fixed a second missing exclusion (time-management parameters were being tuned by mistake).
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