Author: Monkey King
own online GUI
bitboard board representation
pre-calculated attack tables
magic bitboards for sliding pieces
encoding moves as integers
copy/make approach for making moves
negamax search with alpha beta pruning
PV/killer/history move ordering
iterative deepening
PVS (Principle Variation Search)
LMR (Late Move Reduction)
NMP (Null Move Pruning)
razoring
evaluation pruning / static null move pruning
Transposition table (up to 128MB)
PURE Stockfish NNUE evaluation + 50 move rule penalty (gives over 600 Elo points)
UCI protocol
NOTE: Make sure to paste *.nnue file into the same folder where engine binary executable lives
All files (games, tables and engines) - download from page
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