Chess Engine: Ceres 0.96
Ceres Release Notes - version 0.96
Version 0.96 features a large set of small to medium-sized speed (5% to 20%) and play quality (5 to 20 Elo) enhancements and a few additional features.
* significantly improved time management and smart pruning logic
* support neural networks having 512 filters on Ampere-based GPUs (based on code of Ankan from Lc0 project)
* dozens of performance optimizations, including better backend scaling with multiple GPU
* corrected some failures to recognize draw by repetition in search tree (thanks to Kovax for identifying problem)
* removed the limitation that draws by repetition are recognized only within last 22 ply
* corrected a problem with search stopping in Chessbase/Fritz GUI
* support incomplete tablebase files (DTM but no DTZ) (thanks to lepned for identifying this prior limitation)
* tournament feature enhancements to support more than 2 players (thanks to lepned)
* add a new UCI verb "dump-info"
* add support for GPU backends with internally partitioned batch sizes (e.g. "GPU:0[266]" for max batch size 266)
* corrected possible tree overflow upon search continuation when running with MaxTreeSize
* significant internal architectural changes to engine code for efficiency
* significantly improved memory management
* expose sibling and uncertainty features in UCI options (default off)
* add Ceres.json setting LimitsManagerName to specify pluggable alternate limits manager
* ongoing efforts to improve code quality and documentation and extend the external API
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