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Chess engine: Lumac0 12.15


 
Lumac0 - UCI chess engine

General Information
Lumac0 is a chess engine written from scratch in C++ by dbenson42 https://github.com/dbenson42.
It is also avalaible on [Lichess](https://lichess.org/@/Lumac0), and it's rated around 1850 points. The engine is under continous improvement, and still needs a lot of optimizations.
## How to compile Lumac0 doesn't require any third party library, all you need in order to compile it is a c++ compiler, preferably g++.

Features
Lumac0 is a traditional chess engine without any kind of NN-related code.
Search
 - Alpha-Beta negamax search
 - Transposition tables using zobrist hashing
 - Quiscence search
 - Iterative deepening
 - Gradually widening aspiration windows
Pruning and Reductions/Extensions
 - Late move reductions
 - Static null move pruning
 - Null move pruning
 - Futility pruning
 - Razoring
 - Check extensions
Move ordering
 - Q-search only has MVV-LVA
 - Hash move first
 - MVV-LVA
 - Countermove Heuristic
 - History Heuristic
 - Killer Moves
Evaluation
 - Piece-square tables
 - Passed, doubled, isolated pawns
How to use
The engine uses the UCI interface.
It has the following options (excluding almost useless ones):
 - Threads: Number of threads used by the engine, minimum (and suggested) value is 2: 1 for the search and 1 for the input checking.
 - Hash: How many Megabytes of RAM the engine is allowed to use for the TT.
 - Ponder: Whether pondering is activated or not. (Pondering = thinking during the opponent's time).



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