Since you’re here...

... we have a small favour to ask. More people, like you, are reading and supporting our blog: "Chess Engines Diary". And unlike many other sites and blogs, we made the choice to keep our articles open for all, regardless of where they live or what they can afford to pay.

We hope you will consider supporting us today. We need your support to continue to exist, because good entries are more and more work time. Every reader contribution, however big or small, is so valuable. Support "Chess Engines Diary" even a small amount– and it only takes a minute. Thank you.

============================== My email: jotes@go2.pl



Chess engine: Lumac0 14


 
Lumac0 - UCI chess engine

General Information
Lumac0 is a chess engine written from scratch in C++ by dbenson42 https://github.com/dbenson42.
It is also avalaible on [Lichess](https://lichess.org/@/Lumac0), and it's rated around 1850 points. The engine is under continous improvement, and still needs a lot of optimizations.
## How to compile Lumac0 doesn't require any third party library, all you need in order to compile it is a c++ compiler, preferably g++.

v.14:
Changelog:

Fixed repetition check at root
Tuned some values
Fixed the legal-move verification at root
Added delta pruning to Quiesce
Added d and bench commands, both for testing
Added sort of LMR at root
Cleaned the code, removed ordering.hpp
Other minor changes




Comments

Popular Posts