Jangine is a chess engine (computer program that plays chess) I wrote in 2022 (parts in 2015).
Language choice:
- C (later C++) was chosen in 2015 due to superior speed over most languages.
- Because I had no C/C++ experience in 2015 (and still don't have very much), there are code quality issues.
- Since many features (e.g. using a std::map vs a static C array) of C++ are too slow for my use case I am thinking of switching the engine back to C entirely.
v.2022.12.27:
Added Null Move Pruning
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