Willow - UCI engines Rating CEDR=3071
A chess engine I am currently working on, written in C (WORK IN PROGRESS)
Compiled in Windows, works on BanksiaGUI with limited UCI support right now.
A chess engine I am currently working on, written in C (WORK IN PROGRESS)
Compiled in Windows, works on BanksiaGUI with limited UCI support right now.
v.3.1:
New Features:
NNUE: Willow's new net is now a 512x2 perspective net, trained on 530m positions (all self-play still). I also did a bunch of testing with datagen in order to get more optimal data than what I currently have. The result is a significantly more accurate evaluation of positions, with only a slight loss of style/aggressiveness.
Search: Willow had a lot of existing heuristics tweaked, and some new ones added. Most notably:
-Removing delta pruning - this gained a whopping 60 elo. I'm not sure what it is about Willow that hates qsearch pruning so much, but it is what it is.
-History gravity
-Countermoves history
-Prefetching the TT and only using the specific entry
-history in LMR
-parameters changed for LMR, SEE pruning, futility pruning, NMP, and more.
SMP:
Willow now supports multithreading! It is still a bit of a work in progress since I was rushing for a release, so please notify me if a crash occurs while running Willow on multiple threads so that I can fix whatever the problem is. One thing is for sure, though; adding more threads definitely increases Willow's strength.
List of things to do in future:
-SPSA
-experiment with net bucketing
-FRC?
-staged movegen and take a good long hard look at speed improvements in general
-clean up the code so that others can learn better from it
Willow rating CEDR progress:
Pl | Engine | Rating | Score | Games | % |
890 | Willow 3.0 | 3071.1 | 73.00 | 194 | 37.63 |
966 | Willow 2.8 | 2955.6 | 70.00 | 221 | 31.67 |
987 | Willow 2.9 | 2930.9 | 13.50 | 68 | 19.85 |
1127 | Willow 2.7 | 2713.5 | 39.00 | 123 | 31.71 |
1382 | Willow 2.5.11 | 2287.2 | 10.00 | 51 | 19.61 |
1460 | Willow 2.6 | 2122.4 | 13.00 | 186 | 6.99 |
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