Clarity
The C++ rewrite is complete! Clarity is now faster and better, using new techniques, and I have learned a new language!
For those who didn't see the engine in its depressing, confusing, error-filled C# state, this engine was originally written in C# before I decided to switch to C++. That decision was one of the greatest I think I've ever had, as the engine is now faster, easier to read, less error-filled(hopefully), and better overall.
Rating CEDR=3461
v.5.1.0:
I know it hasn't been that long, but Clarity is back once again! This time fixing issue #46, where under occasional and very specific (and impossible to replicate) circumstances, Clarity would play a null move. This has since been fixed 3 separate ways!
This version should be fine now though, 20000 games have been played with the fixes implemented so far and no illegal moves have happened, but if another one does happen feel free to make an issue here on this repo and I'll attempt to fix it as fast as possible.
How to choose what binary to use:
Each binary here is separated by the features that your CPU has, v1 has a simple popcnt instruction, but I'm not sure about v2, and v3 is divided into bmi2 and magic bitboard builds (if you have a Ryzen 3000 series CPU, go for the v3_magic), and v4 has everything.
If you are unsure about what features your CPU has, start from v4 and attempt to run it, if it doesn't run, move one lower, and keep doing that until a build runs. If none of them run, open an issue and I'll attempt to help.
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