Chess engines: Heimdall 1.0 JA
Heimdall - UCI chess engine written in Nim.
Author: Mattia Giambirtone
More info
Heimdall is available on Lichess under its old name (Nimfish), feel free to challenge it! I try to keep the engine running on there always up to date with the changes on the master branch
More info
Heimdall is available on Lichess under its old name (Nimfish), feel free to challenge it! I try to keep the engine running on there always up to date with the changes on the master branch
v.1.0:
A lot of stuff happened since the release of Heimdall 0.4: a beta version of the engine is now even playing at TCEC! Exciting stuff.
Today I'm glad to be releasing the first NNUE version of Heimdall, trained with self-play data. More information about the training process and the data used can be found in the README.
What changed
A fuckton, actually:
Of course, HCE is gone and has been replaced by NNUE. Top 20 here I come!
Pretty output support (thanks to @tsoj's patch)
Added MoveOverhead option
Significant refactoring of search limit handling (compound limits are now supported)
History LMR
Fix a bazillion bugs with datagen and add win/draw adjudication
Make isPV a static bool so that PV branches are specialized at compile time
Heimdall has a logo now, thanks @kan!
General refactoring to hopefully be more SMP-friendly, especially at TCEC conditions
MultiPV search no longer overrides the root moves provided with go searchmoves
There's probably more things I forgot to mention. It's been a lot of work!
Jim Ablett compile:
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