Aconcagua - UCI chess engine, written in Go
Author: Gabriel (gabtar)
Aconcagua 3.1.0 JA what's new?
Improvements
Add condition to avoid null move pruning on low material endgames/king and pawn only endgame
Add safe mobility(mobility to squares not attacked by enemy pawns) to evaluation
Add nodes per second on info string
Add Reverse Futility Pruning/Static Null move pruning
Add Internal Iterative Deepening
Refactors
Refactor evaluation. Added a new struct that contains evaluation parameters
Bitboards w/ incremental updates for black and white pieces position on the board
Overall improvement against Aconcagua v3.0.0: +88.37±19.22 Elo gain in a 1000 Games match with 12+0.1s Time control
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