Luna Chess-Engine (LCE) 4.0.0 - new version chess engine


Luna Chess Engine
Luna is a high-performance chess engine written in Rust, designed for efficiency and strength. It combines classical bitboard-based move generation with a state-of-the-art NNUE (Efficiently Updatable Neural Network) evaluation, allowing for deep positional understand in.
Author: Spunc595

Luna Chess-Engine (LCE) JA what's new?
A network trained by the author on public data
This is the first release whose embedded network (resources/net.bin) was
trained by the author, with his own training pipeline, on public Leela Chess
Zero data. It was trained with bullet ,on 1 billion positions (about 914 million unique by exact board and side-to-move match; 8 epochs) in the king-bucketed 768x4 mirrored
architecture ported from akimbo: 1024 hidden neurons, squared clipped ReLU.
The file format and size are unchanged.

The architecture and the AVX2 inference kernel are still akimbo's. Only the
trained weights changed.

Training data
Leela Chess Zero self-play games (runs T77 and T79), as filtered and
converted to bullet's binary format by Linrock (Hugging Face:
linrock/bullet-training-data, subset S2; the conversion carries no separate
license declaration). The Lc0 project announced in June 2021 that its
training data is released under the Open Database License 1.0 and the
Database Contents License 1.0
(https://lczero.org/blog/2021/06/the-importance-of-open-data/). The network
weights are a trained model, not a redistribution of that data; how the
ODbL's share-alike terms apply to trained weights is not settled by the
license text, and this release makes no claim either way. Contains
information from the Leela Chess Zero training data, available under the
ODbL 1.0.

Strength
Measured in Luna's own search against akimbo's network (the one shipped
through v3.1.7): 2,000 games at 10+0.1, same settings on both sides apart
from the network and its output scale.

+492 =1018 −490, +0.3 ± 10.7 Elo (95% CI), no losses on time.

The two networks are statistically indistinguishable: the interval runs from
roughly −10 to +11 Elo. This is a single training run, and v4.0.0 should be
expected to play at about the strength of v3.1.7, not stronger.

Output scale: SCALE = 358
This training recipe (a WDL ramp) produces outputs about 1.116 times larger
than akimbo's network. The factor was measured twice, on networks of two
different architectures trained with the same recipe: 1.1156 and 1.1164.
SCALE is therefore 358 instead of 400 (400 / 1.1156). On the earlier
network, applying this correction was worth +15.9 Elo (SPRT, 1,443 games,
LOS 99.5%). It is applied in the engine rather than fixed in training; the
WDL ramp is to be revisited in the next training run.

Measured along the way
All in Luna's own search, against akimbo's network unless stated:

A first network trained by the author without king buckets lost about 50
Elo (−49.8 ± 10.9, 2,000 games, material scale factor off on both sides)
and was not shipped.
Correcting its output scale: +15.9 ± 11.9 Elo (SPRT, 1,443 games).
Adding the 768x4 king buckets: +36.9 ± 20.5 Elo over that network
(SPRT, 529 games).
The shipped network against akimbo's: +0.3 ± 10.7 Elo.
Not yet measured
The material scaling factor introduced in v3.1.7 and the search's
centipawn-denominated margins were not re-tuned for this network; they stay
as they were in v3.1.7. Follow-up measurements are planned.


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