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A large pack of new chess engines (18 files)

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  A large pack of new  chess engines (18 files): Arabica 0.4.1.7z Arabica 0.4.1 for MacOS.7z Blizzard 1.0.1.7z Chessenger 3.6.7z Chessenger 3.6 for MacOS.7z Claudy 5.0.7z ECE 26.10.7z EEternal-RS 0.3.0.7z Eloi 4.0.1.7z Facon 1.8.7z Luna-Chess-Engine 4.2.0.7z Machete 0.5.4.7z Onslaught 2.1.7z Onslaught 2.1 for MacOS.7z Sykora 4.1.7z Tony 0.5.7z Vesper 2.4.0.7z Vesper 2.4.0 for MacOS.7z EnginesPack 08.11.2026 download   

A large pack of new chess engines: Anka 1.0.0, Anka 1.0.1, BabaChess 1.3.2, Capstone 2.0, Chessenger 3.0, EEternal-RS 0.2.0, Koi 1.1.0, Nightwing 1.0.938, Nightwing 1.0.966, Ranga 1.17

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  Today, we are presenting a collection of 10 new chess engine versions. As you may have noticed, we’ve started changing the way we feature weaker or newly released engines. With the rapid rise of AI-assisted engine development, the sheer volume of new releases makes it impossible to give every single one its own standalone post. Naturally, this new approach does not apply to top-tier engines—such as those competing in the CEDR League (the top 64)—which will continue to receive dedicated coverage. Anka 1.0.0.7z Anka 1.0.1.7z BabaChess 1.3.2.7z Capstone 2.0.7z Chessenger 3.0.7z EEternal-RS 0.2.0.7z Koi 1.1.0.7z Nightwing 1.0.938.7z Nightwing 1.0.966.7z Ranga 1.17.7z EnginesPack.18.10.2026 download     mirror

New chess engines: Cepimetheus 17.0.0, Arche 0.4.7, EEternal Chess 0.1.5, Opus 5.5, ChessAstra 1.0.2

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  Cepimetheus HCE Chess engine written in C. Author: George Bland  Rating Chess Engines Diary CEDR=2659 Cepimetheus 17.0.0 download Arche is a UCI chess engine in Rust. Most of the effort goes into being able to tell whether a change to it helped: every change states in its commit message how much of the tree the search looks at afterwards, one that changes how the engine plays is measured in games before it merges, and one that claims to be faster states how much faster it measured. Author: Andrew Arche 0.4.7 download EEternal Chess  a UCI-compatible chess engine, rewritten from my C++ implementation; the engine makes some strong moves based on a NNUE evaluation. The C++ implementation is roughly around 2900 ELO on a single thread, based on a private Swiss tournament, provided by Qiles Corey, from the Stockfish Discord (roughly 360 engines played, some of the top engines were included). My current goal is to get the engine back to where I left the C++ engine, then get ...