Chess Engine: BikJump
Aart occasionally works on his UCI chess engine, called BikJump. All source code of BikJump (except the probing and decompression code for the endgame tablebases, which are used with kind permission of Eugene Nalimov and Andrew Kadatch) has been built from the ground up by Aart as a fun after-hours project to gain experience with chess programming and experiment with new ideas. Aart is a chess hobbyist who enjoys writing his own, original code. He obviously used ideas found in chess-related books, papers, and web postings, but sees no fun in copying-and-pasting code and claiming it as his own.
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